Motocross Madness Review
A great cheap ride.
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April 18, 2013 Playing Microsoft Game Studio’s Motocross Madness
transported me to a happy place. It wasn’t just the nostalgia factor
(1998’s original Motocross Madness on PC was one of the first
open-sandbox racing games); it was the heady blend of two-wheeled racing
action and entertaining arcade mayhem. Available on Xbox Live Arcade
for a mere 800 Microsoft points ($10), this is a cheap and engaging
two-wheeled experience.
There’s excellent value for the money too. Motocross Madness features
nine expansive courses, each of which with multiple paths and
shortcuts. Backdropped by three richly detailed versions of Egypt
(complete with pyramids, Sphinxes, and archaeological digs), Australia,
and Iceland, there's a visual banquet of attractive scenery. I only wish
there were more variety than just those three environments.Cartoonish bikes and riders initially take some getting used to, but one of the best gimmicks is the direct importation of your Xbox Live avatar as your rider. Like many
Admirably, A.I. racer bots up their fight level as you advance without falling victim to obvious rubber-banding issues. I also appreciate that the riding physics, while intentionally arcadish, are believable enough to help sell the experience. If you prefer racing against warm-blooded opposition, there’s a hiccup-free eight-player Xbox Live option and a two-player splitscreen mode. On Xbox Live, you can also where you can invite friends to contest your best lap times and accomplishments in the Bike Club.
In fact, there’s so much to do here and so much to uncover that Motocross Madness could very well keep a bike racing fan riding for weeks. That sort of depth and longevity would be impressive in a retail game, but from a $10 XBLA download, it's a welcome surprise. This is a first rate two-wheel racing experience that does its trailblazing ancestor proud.
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