Samsung built a 5.5 inch 4K smartphone screen for VR
Remember when just a few short years ago, the smartphone industry was
shifting from 720p (1280x720px) to 1080p (1920x1080px) displays and we
thought: What for? We don’t need so much resolution just to read text
and see pictures off the screen, right?
Well, no one would have predicted at that time that we’d be sticking our phones into VR headsets to enjoy an immersive virtual reality experience powered by our everyday smartphones and the displays they power.
The demand for 4K (3840x2160px) has since sky-rocketed. Especially with Google recently announcing its VR platform called Daydream and 4K TVs becoming more and more common, there is more reason for consumers and OEMs alike to be interested in even higher resolution screens with pixel densities soaring past 800 ppi. (Samsung’s 5.5 inch 4K display is at 806 ppi!)
Well, no one would have predicted at that time that we’d be sticking our phones into VR headsets to enjoy an immersive virtual reality experience powered by our everyday smartphones and the displays they power.
The demand for 4K (3840x2160px) has since sky-rocketed. Especially with Google recently announcing its VR platform called Daydream and 4K TVs becoming more and more common, there is more reason for consumers and OEMs alike to be interested in even higher resolution screens with pixel densities soaring past 800 ppi. (Samsung’s 5.5 inch 4K display is at 806 ppi!)
Source: UploadVR.comSmasung’s recently showed off its newest 5.5 inch 4K AMOLED display
at San Francisco’s Display Week conference. The screen’s display read
“High Resolution for VR”. The display features a 97% color gamut and
350nit brightness.
The current VR experience in smartphones is limited by the resolution of the screens that are inserted into the VR device (Gear VR, Google cardboard, Loop VR, just to name a few). Even the Galaxy Note 5 or the Galaxy S7 both have QHD (2560x1440px) and the VR experience is still somewhat a novelty.
So reasonably, the next step to improve the VR experience with smartphones would be to bump up the resolution.
The current VR experience in smartphones is limited by the resolution of the screens that are inserted into the VR device (Gear VR, Google cardboard, Loop VR, just to name a few). Even the Galaxy Note 5 or the Galaxy S7 both have QHD (2560x1440px) and the VR experience is still somewhat a novelty.
So reasonably, the next step to improve the VR experience with smartphones would be to bump up the resolution.
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