Analysts: Samsung Gear VR conquers VR market in 2016
When you hear “VR” your first thought may be of Oculus or Vive, but
as Superdata reports, Samsung was actually the biggest vendor of VR
headsets in 2016 based on units shipped - a whopping 4.5 million of the
6.3 million devices sold were Gear VRs.
We guess it helps that the company has been handing them out for free
with various Galaxy flagships. In contrast, an Oculus Rift or Vive
headset is in the hundreds of dollars. Google’s Daydream is also quite
affordable, but it came out late in the game. In 2017, we’ll see - the list of supported phones keeps growing and Daydream is cheaper than Gear.
The theme of affordability continues - Sony’s PlayStation VR was the most popular non-mobile headset with close to a million sales in 2016. The HTC Vive is well behind at 400 thousand sales, but it’s popular among enterprise developers.
Users of mobile VR use their headsets more often than those with at-home headsets, but their sessions are shorter - 7 minutes vs. 12 minutes. That is actually an excellent result - mobile gaming sessions are typically short, so a VR game keeps a players attention for about as long as a regular game. And with multiple sessions a day, it’s not rare for a player to spend 30 minutes a day in mobile VR.
VR gaming is a fast-growing market, already at $1.8 billion. One of the top VR games for the year, Job Simulator, earned $3 million (even though many copies of it were bundled with some Vive headsets for free).
The theme of affordability continues - Sony’s PlayStation VR was the most popular non-mobile headset with close to a million sales in 2016. The HTC Vive is well behind at 400 thousand sales, but it’s popular among enterprise developers.
Users of mobile VR use their headsets more often than those with at-home headsets, but their sessions are shorter - 7 minutes vs. 12 minutes. That is actually an excellent result - mobile gaming sessions are typically short, so a VR game keeps a players attention for about as long as a regular game. And with multiple sessions a day, it’s not rare for a player to spend 30 minutes a day in mobile VR.
VR gaming is a fast-growing market, already at $1.8 billion. One of the top VR games for the year, Job Simulator, earned $3 million (even though many copies of it were bundled with some Vive headsets for free).
Comments
Post a Comment
Kindly Comment Only related to Post