Why Titanfall Is My Game of E3 2013
Respawn's debut is as impressive as they come.
I love every loud, dumb, mainstream multiplayer military shooter I can get my hands on. Call of Duty. Halo. Battlefield. I love them because they’re great, absolutely. But I fall for ‘em mostly because they’re predictable, comfortable, familiar.Titanfall is not those three things.
Elements of the online-only next-gen action game draw from what we know and adore about major multiplayer games on Xbox 360, PlayStation 3, and PC, but Titanfall turns expectations inside out with a refreshing intensity, creativity, and aggression that will reinvigorate a genre that’s barely started slipping.
The complex level design goes a long way to support pilot play in addition to Titan combat. Open spaces leave the robot powerhouses exposed to the men and women wall-running around them and spiraling down the rabbit hole of an obliterated building. Winding indoor paths have you looking over your shoulder for someone sneaking up on you, getting the drop from above, or setting traps around the corner.
Visual stimulation in Titanfall borders on overwhelming, in the same sense of a spectacular scripted single-player sequence. The fact that everything in Titanfall is dynamic, real-time, and happening as a result of another human player is incredibly impressive. With enough firepower, players can tear ships out of the sky and bring them crashing into the earth while Titans drop from space and onto soldiers. In an epilogue to Hardpoint matches, groups sprint to an escape ship, their enemies hot on their heels and angry with their defeat.
Titanfall is my E3 2013 Game of the Show because it defied my expectations as a hardcore multiplayer guy at every turn. Going in, I expected it to be nothing more than “Call of Duty with anime robots.” It wasn’t until seeing it that I realized that is the stuff dreams are made of – and then Titanfall went above and beyond that reductive concept with innovative ideas that pull me outside my comfort zone. It's also so much more than your usual E3 demos, which are canned, scripted, stiff, and perfect -- Respawn wasn't afraid of letting its Titanfall matches going a little south, and letting it show what a real fight is like out there in the future of modern warfare.
Published by:
Electronic Arts
Developed by:
Respawn Entertainment
Genre:
Shooter
Release Date:
United States: Q2 2014
Australia: Q2 2014
UK: Q2 2014
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