Battlefield 4: Commanding Armies and Toppling Skyscrapers
We go hands-on with Battlefield's next-generation multiplayer, including its map-altering destructibility and commander mode.
Earlier this week, EA and DICE revealed Battlefield 4's new multiplayer
gameplay, showcasing an insane new level of destructibility and the
return of Battlefield 2's beloved commander mode. So, what's life like
on the next-gen battlefield? In short: better in almost every way.In the case of the skyscraper, players can either take a helicopter or elevator to the top. While the elevators are probably the riskiest path, the adrenaline rush and feeling of dread as you make your way to the top level unaware of whether a swarm of enemies will be outside of the doors is remarkable. The combat system remains largely intact, but due to both the Xbox One and PlayStation 4's revised start/back and start/select buttons, the company has adjusted the control scheme slightly. Instead of having to move your fingers off of the thumbstick to tag an enemy, users can simply tap the right shoulder button.
But the question on everyone's mind is: how do you make the building fall down?
As it turns out, it's not triggered by the progression of the match, like maps in Battlefield 3 such as Caspian Border. Instead, it's part of a new feature DICE is calling "Levelution," which triggers map-altering events based on actions taken by the player. In this particular instance, if players cause a certain level of damage to four of the building's load-bearing pillars on the ground level, it'll cause the whole thing to collapse. But the building's demise isn't only good for a grand spectacle — it drastically changes the conditions of the map.
In addition to the rubble that forms where the tower once stood, the entire map is engulfed in dust, reducing visibility for soldiers and vehicles.
The commander has a direct line to each squad leader on their team and can issue orders to capture a point via an on-screen cue or over chat. Commanders can get a direct video feed from each squad leader and see players and vehicles from the top-down view, but can only zoom in to a certain point.
The commander position was demoed on a PC, but EA is bringing the experience to iPad and Android tablets through Battlelog. The tablet functions, DICE says, will be identical to the console and PC versions. Speaking of which, next-gen console players will be thrilled to find that the 64 player matches will be carried over from PC at a staggering 60 frames-per-second. Xbox 360 and PS3 owners, however, will be limited to only 32 player matches.
What do you think about Battlefield 4's new multiplayer? Sound off in the comments below.
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