Batman: Arkham Origins - Cold, Cold Heart DLC Review

Reheated 

Cold, Cold Heart is a self-contained adventure that retells the familiar Mr. Freeze origin story. That's good news and bad news, because while Freeze's motivations are some of Batman's rogue's gallery's most sympathetic, this version sadly seems to have virtually no interest in putting a new spin on it. It's almost identical to the Batman: The Animated Series episode Heart of Ice, so if you've seen that (and you should) there are no surprises.
It begins in the absurdly cavernous Wayne Manor and then briefly returns to the Penguin’s club, but the bulk of its two hours takes place in a pretty generic gray-and-blue cryogenic research lab. There you fight through a few predator encounters, one of which is fairly tough, and the usual brawls with a good variety of enemies. (Fortunately they barely call in the overused big brutes at all.) My favorite thing in Cold, Cold Heart, though, is the new freeze-ray thugs. They’ll encase you in ice if you hold still, but their attacks can be turned to your advantage if you dodge at the right moment and cause them to rake the beam over other henchmen.
The bulky new thermal Batsuit looks pretty cool, in that “Batman needs a custom suit for every situation” sort of way. It unfortunately doesn’t change how the Shock Gauntlets (now
This is the first major DLC pack for Batman: Arkham Origins, Cold, Cold Heart introduces the chillilling Mr. Freeze into this Batman origin story.
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Thermal Gauntlets) work, though. They still pretty much defeat the purpose of this otherwise excellent combat by letting you just punch everybody in the face, regardless of what weapon or armor they’re carrying. I continued to avoid using them. Oddly, Cold, Cold Heart does away with the Glue Grenade gadget, but doesn’t replace it with Arkham City’s Cryo Grenade (which was presumably changed in Origins because Mr. Freeze wasn’t around yet). It just gives you one fewer weapon to work with.
The boss battle with Mr. Freeze is mostly a retread of what we saw in Arkham City, but a bit tougher. It’s a good fight, if nothing terribly novel except for icicles you can drop on his head by tossing a heated Batarang at them.
After that, there are a handful of new collectibles in the form of frozen citizens that need thawing, but it actually doesn’t allow you to revisit the northern part of the Gotham map. At least you don’t have to cross that stupid bridge anymore.

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