Lost Planet 3
TGS: Getting the Job Done in Lost Planet 3
Sometimes the job is "robot boxing champion."
After using a grappling hook to climb into his robo-rig, beardy hero Jim proceeds to punch a space scorpion with his drill fist. This is before he grabs its pointy tail with one of his mech’s arms and uses the other to cut it off, neutering the threat and leaving it exposed for another robot beatdown. All he wanted to do was get a satellite dish open and online. Some days on the job are better than others.Between brief battles with giant mosquitos, Jim has to do his day job. He has to repair sabotaged machinery, get the aforementioned dish working, flick switches, pull levers, and otherwise endure the mundane nature of his 9-5. Akrid just happen to get in the way from time to time. Like Dead Space (to which it draws numerous similarities), Lost Planet 3 manages to assign manual labor without making it a tedious grind. It feels good when you know your mech suit is on its way up a conveyer because you cleaned up a mess of broken machinery. Getting inside to take on frightening bosses feels even better. Lost Planet 3 tries to involve you in the moment to moment events as much as possible, to the point that you need to physically lift the scorpion's held stinger with one arm to expose the weak spot you'll drill into.
It has a new purpose, something it strives to achieve, and it's closer to that goal each time we play it.
Comments
Post a Comment
Kindly Comment Only related to Post